![]() ![]() To know which it is look at the flavor text next to it, and see if it is a whole number or a percentage. So hopefully this helps to break down and explain what you’re looking at.Ĭoins: This will either refer to a specific amount of coins you will receive upon collection OR a percentage boost to all coin collections you make in your city. For the beginner though, especially now with some more recent updates, it can be a bit overwhelming. ![]() To many this becomes second nature, and as you see the symbols you just get used to them and go on your merry way. ![]() Making above changes are little rough and rude for the current game play, but felt like it should be the logical approach.Inno Games uses a lot of symbols to help represent things when it comes to what your city produces, or what certain buildings require and may produce. defending army units are busy, so default two spear fighters for one of the attacker (based on server time who comes late).multiple attackers trying at the same time (very rare but possible).it should not get auto healed to face the next attackers.defending army took heavy damage and another attacker tries to attack.next attackers must get two spear fighters which is default if the battles got lost with any of the attacker previously.defending army got lost with one attacker and another attacker tries to attack.Felt like, it got implemented to reduce the people cry on getting more plunderers. ![]() Currently, immortal defending army tries to defend with full power auto healing 100% and safeguards the city. What will be worst case, when the defending army got lost and another attacker jumps in for plundering. Just having only one set of defending army units and it fights with unlimited attackers. ![]()
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